8/8/2023 0 Comments Duck life 3![]() ![]() However, there is now lava constantly rising under the players. The player must get as far as they can in this cave without hitting the walls.įlying uses both the arrow and warning sign indicators, having the player dodge statues and rock formations.Ĭlimbing training reverts to the types of formations used in Amateur training. Holding down the up arrow key causes the duck to swim upwards, while not doing so causes them to swim downwards. Running now is an obstacle course with multiple stone platforms and statues the player must jump to traverse, as well as some stationary hay bales. While the shape of the buildings is more linear, training is more or less the same. Swimming is roughly the same, however it now has spiked platforms, which will end the run immediately if touched.įlying now has buildings as obstacles when an arrow appears, the duck must be at the opening to pass through the building.Ĭlimbing now takes place between two buildings, with satellite dishes and balconies as outcroppings. The terrain also affects the physics of the obstacles. Running now takes place on ground with multiple changes in elevation which require the player to jump to traverse. Other obstacles may spawn from above ground level, leading to a decreasing bounce.įlying introduces purple coins, which increase the duck's speed instead of giving the currency. ![]() Running now has tennis balls, which are smaller but bounce instead of roll this significantly increases the difficulty of the minigame, due to the inconsistency of the timing needed to dodge the ball. Training has been significantly updated with the addition of Leagues once the player's duck evolves and moves on to a new league, the previous league's training becomes inaccessible for the remainder of the playthrough, as the duck is now too good to benefit from it.Īdditionally, there is now a speedometer to indicate the duck's speed. The players must use the left and right arrow keys to switch between the two sides and avoid the outcroppings. The Running, Swimming and Flying minigames are relatively the same, with the exception of Running now having oranges, basketballs, stones, watermelons, and baseballs as obstacles in the same manner as hay bales, and Flying now having rock outcroppings, which must be avoided lest the training exercise be early and are telegraphed by a warning sign.Ī new minigame is introduced, Climbing, where the duck climbs a canyon between two walls with many outcroppings. ![]() They must collect as many coins as they can before their duck runs out of energy and stops flying. ![]() The obstacles will not end the run immediately, but will push the duck offscreen.įlying requires the player to click and drag to mouse to control the altitude of their duck. The player must use the up and down arrow keys to jump and dive around these obstacles, respectively, and use the left and right arrow keys to control their position on the screen. Swimming has the duck swimming forward in a pond, with multiple obstacles in their way. The player must use either the mouse or the up arrow key to time their jumps to avoid what appears to be rolling hay bales. The original Duck Life has three training exercises. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |